RE: When did the modern championship era begin?
The 3 point shot and shot clock changed strategies and I think improved the game, but today's basketball would still be recognizable 50+ years ago. So I guess a question is what does "modernize" mean?
Neither of these rules really changed the game. They weren't like having jump balls after each made basket like in 1929... or not being allowed to dribble like in 1909... the game today is very similar and recognizable to the way it was in 1965 or 1955.
Like, baseball is the same in 2013 at it was in 1913. The ball was livened, but new rules didn't change the game too much. We'd recognize the game in 1913, but it would just have more stolen bases. 4 balls for a walk is in place. Rules like limiting mound visits per inning quickened the game. The DH in '73 is a significant change, but the game is still recognizable.
From memory, here's what I remember about the several college hoops rules changes:
The shot clock:
- rewards defenses.
- eliminates stalling the clock.
- There was resistance to the shot clock in the early 80's. The argument was that "no shot clock" forced the defense to play aggressively; and that the 5-second hash mark rule was in a sense "the shot clock"; and that if the defense couldn't guard the point guard well enough to get the ball back, why should the offense be penalized? These were the key anti-shot-clock arguments.
- Teams would kill the clock for several reasons. The main one was of course in close games to run the clock down. Also, if a star player picked up a 4th foul mid-2nd-half, the team would kill the clock while he sat the bench. Also, teams that were big underdogs would try to shorten the game and limit the number of possessions. The problem came about in particular when teams would kill the clock even when losing, and some games had ridiculous scores. I think Louisville won a game 24-11 against an underdog. One game was 7-0 at the half (I think it was UNC-Duke maybe).
- Overtime used to be ridiculous. Sometimes, whichever team won the jump ball would hold the ball for 4:57 before putting up the only shot in overtime.
- There are exceptions of course, but basically a 10 point lead was a huge deficit to overcome. An 8 to 10 point game back then played like a 16 to 20 point lead today.
The 3-pt shot:
- keeps centers from totally dominating the game.
- keeps defenses from packing in a zone.
- allows teams to make up points quickly near the end of the game.
- The resistance to the 3-point shot is that a team could dominate all game, play great fundamental basketball with a great half-court offense, and build up a big lead; but then coupled with the shot clock, their opponent could get a flurry of threes to win the game.
- The 3-pt distance is now back to a more sensible 20'-9", but at first the line was at the top of the circle.
Jump Ball/ Possession Arrow:
For many or most jump ball calls, this is what would result:
- Coaches and fans would complain that the ref's toss was unfair or sucked. This was a huge complaint.
- Any time there was a fight for the ball on the floor, a rugby scrum would result with the players' intent being that the tallest players would hope to get the call for the tie-up (the jump ball would be between the two players who were fighting for the ball)... which resulted in:
- Coaches would complain that the wrong players were involved in the tie-up. If 6 players were in the scrum, it would be impossible for the refs to pick the two players out who would jump. So the possession arrow came into effect, which I think has solved the problem.
- No more odd jump balls involving, say, Shawn Bradley and Spud Webb.
(This post was last modified: 02-25-2013 01:15 PM by billyjack.)
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